1. A lot of people who do Legos do large commission pieces, but that doesn’t interest me, because there’s no scale problem. I try to start with the smallest detail and grow it out so the detail I want to capture is rendered. If you’re doing a life-size deer, there’s no part of it that’s so small that you can’t render it. There’s no problem to solve.
    In this New York Times piece about his LEGO taxidermy kits, David Cole really hit upon the thing I love so much about pixel art: each drawing is actually an engineering challenge. Whenever I start a new drawing, I think “what is the smallest number of pixels I can use to represent this?” 

    posted 5 months ago on Dec 23, 2011 | Permalink | 6 notes

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