Ben Brown

May 10

Zelda and her new Triforce blanket from @adammathes  (Taken with instagram)

Zelda and her new Triforce blanket from @adammathes (Taken with instagram)

[video]

If you like to read about the stuff I do for work, you should follow the newly redesigned XOXCO Blog.  We will be posting about our projects, our processes, and topics of interest to people involved in software development, product design, and running a small business.
I am particularly proud of the responsive design for our blog, demonstrated above. It should look great on virtually any device.

If you like to read about the stuff I do for work, you should follow the newly redesigned XOXCO Blog.  We will be posting about our projects, our processes, and topics of interest to people involved in software development, product design, and running a small business.

I am particularly proud of the responsive design for our blog, demonstrated above. It should look great on virtually any device.

[video]

May 08

If people want to donate their time, copyrights, intellectual property, and personal data to companies and whoever else so they can sell billboards on it in exchange for heart and star icons, that’s fine.

That’s the internet they deserve.

” — The Internet We Deserve · trenchant.org daily

May 05

[video]

May 04

FTW

Look who is visiting XOXCO today!

Look who is visiting XOXCO today!

Speaking of low-rez Austin artists in the news, my officemate BJ is the featured artist this month at Printpunch!
printpunch:

Featured Artist: BJ Heinley

The month of May brings us Austin-based artist BJ Heinley, who puts his computer to use to create intriguing, new perspectives on sometimes already existing art. Listing the Commodore 64 among his early inspirations, his take on his work, if forced to sum it up in 5 words (which we did), is “Non-Traditional Low Resolution Explorations”. 
Growing up in the 70′s and 80′s when computers were just coming into the mainstream, in the era of Pong, Atari and the Commodore 64/128 as well as coin-op video games like Donkey Kong, Track and Field, and Spy Hunter, he became interested in making colors and pixels do his bidding, which led to him getting into coding. He recounts, “On the Commodore, it was the splash screens that got me the most excited. They were so amazing. It was a low-rez world. I wasn’t interested in the coding part, though…it was just a means to an end. I loved drawing and painting so I was continually finding software that allowed me to draw at a higher fidelity on these magical machines. I continued traditional art, of course, but my quest to express myself in an illuminated way has been ever-present. At some point around 1997, I feel like I was able to itch that scratch, and began getting interested in getting my work off of the computer out into the real world. This is where I’m at currently. Print Punch is helping me accomplish this!”
Read full article…

Speaking of low-rez Austin artists in the news, my officemate BJ is the featured artist this month at Printpunch!

printpunch:

Featured Artist: BJ Heinley

The month of May brings us Austin-based artist BJ Heinley, who puts his computer to use to create intriguing, new perspectives on sometimes already existing art. Listing the Commodore 64 among his early inspirations, his take on his work, if forced to sum it up in 5 words (which we did), is “Non-Traditional Low Resolution Explorations”. 

Growing up in the 70′s and 80′s when computers were just coming into the mainstream, in the era of Pong, Atari and the Commodore 64/128 as well as coin-op video games like Donkey Kong, Track and Field, and Spy Hunter, he became interested in making colors and pixels do his bidding, which led to him getting into coding. He recounts, “On the Commodore, it was the splash screens that got me the most excited. They were so amazing. It was a low-rez world. I wasn’t interested in the coding part, though…it was just a means to an end. I loved drawing and painting so I was continually finding software that allowed me to draw at a higher fidelity on these magical machines. I continued traditional art, of course, but my quest to express myself in an illuminated way has been ever-present. At some point around 1997, I feel like I was able to itch that scratch, and began getting interested in getting my work off of the computer out into the real world. This is where I’m at currently. Print Punch is helping me accomplish this!”

Read full article…

The Austin Chronicle put local low-rez artist Party Time! Hexcellent! on the front cover of this week’s issue. It is awesome to see pixel art and more broadly speaking this sort of interactive, generative art receiving attention from the art press.
Code is art.

The Austin Chronicle put local low-rez artist Party Time! Hexcellent! on the front cover of this week’s issue. It is awesome to see pixel art and more broadly speaking this sort of interactive, generative art receiving attention from the art press.

Code is art.